![]() In its simplest form, it takes only the URL from which the AssetBundle should be downloaded. The function’s arguments take several forms. This function streams data into an internal buffer, which decodes and decompresses the AssetBundle’s data on a worker thread. To download an AssetBundle from a remote server, you can use UnityWebRequest.GetAssetBundle. For more information and next steps see the information on the Unity Netcode for GameObjects website. More info See in Glossary Solution (Netcode for GameObjects) is under development. Important: UNet is a deprecated solution, and a new Multiplayer and Networking The Unity system that enables multiplayer gaming across a computer network.
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